Loading proj4/projCode/sinu.js +12 −9 Original line number Diff line number Diff line Loading @@ -63,24 +63,27 @@ define(['../common'],function(common) { }, inverse: function(p) { var lat, temp, lon; var lat, temp, lon, s; /* Inverse equations -----------------*/ p.x -= this.x0; lon = p.x / this.a; p.y -= this.y0; lat = p.y / this.a; if (this.sphere) { p.y /= this.C_y; lat = this.m ? Math.asin((this.m * p.y + Math.sin(p.y)) / this.n) : (this.n !== 1 ? Math.asin(Math.sin(p.y) / this.n) : p.y); lon = p.x / (this.C_x * (this.m + Math.cos(p.y))); lat /= this.C_y; lon = lon / (this.C_x * (this.m + Math.cos(lat))); if(this.m){ lat = common.asinz((this.m * lat + Math.sin(lat)) / this.n); }else if(this.n !== 1){ lat = common.asinz(Math.sin(lat) / this.n); } lon = common.adjust_lon(lon + this.long0); lat = common.adjust_lat(lat); } else { lat = common.pj_inv_mlfn(p.y / this.a, this.es, this.en); var s = Math.abs(lat); s = Math.abs(lat); if (s < common.HALF_PI) { s = Math.sin(lat); temp = this.long0 + p.x * Math.sqrt(1 - this.es * s * s) / (this.a * Math.cos(lat)); Loading Loading
proj4/projCode/sinu.js +12 −9 Original line number Diff line number Diff line Loading @@ -63,24 +63,27 @@ define(['../common'],function(common) { }, inverse: function(p) { var lat, temp, lon; var lat, temp, lon, s; /* Inverse equations -----------------*/ p.x -= this.x0; lon = p.x / this.a; p.y -= this.y0; lat = p.y / this.a; if (this.sphere) { p.y /= this.C_y; lat = this.m ? Math.asin((this.m * p.y + Math.sin(p.y)) / this.n) : (this.n !== 1 ? Math.asin(Math.sin(p.y) / this.n) : p.y); lon = p.x / (this.C_x * (this.m + Math.cos(p.y))); lat /= this.C_y; lon = lon / (this.C_x * (this.m + Math.cos(lat))); if(this.m){ lat = common.asinz((this.m * lat + Math.sin(lat)) / this.n); }else if(this.n !== 1){ lat = common.asinz(Math.sin(lat) / this.n); } lon = common.adjust_lon(lon + this.long0); lat = common.adjust_lat(lat); } else { lat = common.pj_inv_mlfn(p.y / this.a, this.es, this.en); var s = Math.abs(lat); s = Math.abs(lat); if (s < common.HALF_PI) { s = Math.sin(lat); temp = this.long0 + p.x * Math.sqrt(1 - this.es * s * s) / (this.a * Math.cos(lat)); Loading